I create shaders and material channels with the substance painter software, so mobile gamers can achieve different effects on low poly shapes. These effects can enhance the visual appeal and the mood of the game, without adding too many polygons or textures that can slow down the performance
I create 3D models of landscapes, buildings, props, and other elements that make up the game world. I use software tools such as 3Ds max, or Unity to design and sculpt realistic or stylized environments. I also apply textures, lighting, and shaders to enhance the visual quality and the mood of the game.
My first game event was TGC (Tehran Game Convention) in 2018, which showed me the wonders of gaming. I got to connect with professional teams and benefit from their synergy. There were also free conferences in five areas: Technical, Design, Art, Production & Management, and Business, covering all aspects of game design.